Our proprietary creator network makes it simple for
brands to produce great games and reach millions of
players.
- Branded UEFN Fortnite Characters and Themes
- Fortnite/Roblox Mini-Games and Custom Wearables
- Immersive Websites and Virtual Worlds
- In-Game Advertising and Game Tech
OBJECTIVES:
Drive awareness and consideration of Illenium and Said the Sky to the Fortnite fan base in an authentic way.
KPIs:
- PRIMARY: Awareness (Impressions)
- SECONDARY: Engagement
AUDIENCE:
PRIMARY: Gamers and Music fans
- 18-35, male skew
- Primarily North America and Western Europe
RESULTS:
- Hit #1 on Fortnite Creative reaching 42,000 CCUs on launch
- 225MM impressions for the artists name and logos
- 300K daily players (17 min avg. in the map with the brands)
- 1.88MM views on Instagram through social posts promoting the integration